Just a couple of screens to demostrate I am still working on this... progress has been slow due to real life getting in the way, but things are moving forward!
Been spending a fair bit of time texturing to try and make things look a little nicer.





The bad guy helicopters have a bit more inteligence now... they shoot at you now and avoid your shots better, they don't just sit infront of you shooting they actually do fly by attacks, which does look very cool.
The parenting works well now so you can parent an object to a building (or whatever) so it stays within range of it. If the parent gets attacked it attacks the attacker and if it the child gets too far from the parent it returns to it.
Generally this makes it look quite intelligent... sort of!
Anyway... I've been asked to do a worklog for this so here it is:
http://www.blitzbasic.com/logs/userlog.php?user=547&log=626
Been spending a fair bit of time texturing to try and make things look a little nicer.





The bad guy helicopters have a bit more inteligence now... they shoot at you now and avoid your shots better, they don't just sit infront of you shooting they actually do fly by attacks, which does look very cool.
The parenting works well now so you can parent an object to a building (or whatever) so it stays within range of it. If the parent gets attacked it attacks the attacker and if it the child gets too far from the parent it returns to it.
Generally this makes it look quite intelligent... sort of!
Anyway... I've been asked to do a worklog for this so here it is:
http://www.blitzbasic.com/logs/userlog.php?user=547&log=626
