Hi - i'm working on the 3d-soundsystem of our Adventure of Link remake (3d ;) ).
i managed to position the soundeffects in my level (via 3dw entity). i can hear the stuff (e.g. wind) - but if a leave the 'hearable' area the sound stops immediately - but i want the sound effect to smooth fade out...
any ideas on this?
here is my createlistener command:
link\mic = CreateListener (camera,.05,1,1)
i managed to position the soundeffects in my level (via 3dw entity). i can hear the stuff (e.g. wind) - but if a leave the 'hearable' area the sound stops immediately - but i want the sound effect to smooth fade out...
any ideas on this?
here is my createlistener command:
link\mic = CreateListener (camera,.05,1,1)