Whats the best method on setting up collisions for a camera?
I am curently using
but there is cliping on some camera angle. The cliping occers top left, top right, bottom right, bottom left corners.
So whats a better way to do this?
I am curently using
EntityType camera,1 EntityRadius camera,1.41 Collisions 1,2,2,2 ;number 2 is a large level mesh
but there is cliping on some camera angle. The cliping occers top left, top right, bottom right, bottom left corners.
So whats a better way to do this?