I am getting really annoyed with this command
w=512/7
cauteryanim=LoadAnimTexture( "gfx\models\cautery\lightning\lightning_anim_texture.bmp",1+2,w,512,0,7 )
what could possibly be so wrong as to give me the cryptic "memory access violation" ?
the texture is 512x512 (i tried everything else too)
it's got 7 frames on it, but i've tried telling it there are just 4,5,6 in case it was going off the edge. i tried using constants everywhere. i tried everything.
what the heck is memory access violation supposed to mean, for crying out loud??
the texture is being loaded because when i change the filename i get a different error (I get it on the command that's next where i try to apply that texture, 'no texture')
it looks like a bug in blitz to me - should it not give a more reasonable error otherwise?
w=512/7
cauteryanim=LoadAnimTexture( "gfx\models\cautery\lightning\lightning_anim_texture.bmp",1+2,w,512,0,7 )
what could possibly be so wrong as to give me the cryptic "memory access violation" ?
the texture is 512x512 (i tried everything else too)
it's got 7 frames on it, but i've tried telling it there are just 4,5,6 in case it was going off the edge. i tried using constants everywhere. i tried everything.
what the heck is memory access violation supposed to mean, for crying out loud??
the texture is being loaded because when i change the filename i get a different error (I get it on the command that's next where i try to apply that texture, 'no texture')
it looks like a bug in blitz to me - should it not give a more reasonable error otherwise?