I consider this more of an "advanced" type question, thus why it's not in B3D beginners area..
How can you create individual profiles for the AI of your game as follows.
In seperate text documents, you lay out everything you want and describe it..
This is just an idea I have for my game, but it would be really nice if possible, here's an example:
And then in a seperate text I create a profile for each one of those telling what they do..
on and on and on..
If you get what I'm saying, please help me understand how to actually do this stuff.
Thanks,
Chad
How can you create individual profiles for the AI of your game as follows.
In seperate text documents, you lay out everything you want and describe it..
This is just an idea I have for my game, but it would be really nice if possible, here's an example:
;--Fletcher Class Destroyer fletcherdd=LoadMesh("fletcherdd.b3d") topspeed=30 ;number of units passed a second rotatespeed=48 ;seconds for a complete 360 circle maxdistance=500000 ;set as units passed ROE=Evade,Attack,DepthCharge,Patrol,Escort ;before march 1942 if < 03011942 then Passivesonar=True ActiveSonar=True SonarRange=300 ;units depthcharges=26 if > 03021942 then PassiveSonar=True ActiveSonar=True SonarRange=400 depthcharges=38
And then in a seperate text I create a profile for each one of those telling what they do..
;PassiveSonar passivesonar=AIlistener sweep=270 ;arc of listening If < 03011942 then range=300
on and on and on..
If you get what I'm saying, please help me understand how to actually do this stuff.
Thanks,
Chad