I'm using the following to keep my program in windowed mode:
Graphics3D 640,480,0,2
It runs windowed in debug mode, but my final build runs in fullscreen. I've been able to use this line in the past; why isn't it working now?
what happens when you use an explicit color depth, eg:
graphics3d 640,480,32,2 ?
Nothing special. Same thing happens.
It works fine for me. Have you updated blitz? I would recomend updating to v1.91 since v1.93+4 seem to have alot of bugs in them. If it still doesnt work you might want to post the rest your code.
Yeah it stopped working yesterday right after the update. Thanks.
Update: damn still doesn't work - anyone have some simple code for fullscreen choosing?
just post your code so we can see if the problem is in there or not. I am not sure but it might be your computer. What version did you update to?
Well now I'm back to v1.91 - I guess I'll just have to let the user decide what res to set the game at.
Update: I just found the problem. Nothing was ever wrong. Long story short: I compiled the exe to the wrong place.