How do you approach designing a game?
Do you plan everything out ahead of the actual coding & artwork, etc.? Or do you make it up more or less as you go along? Somewhere between the two?
Do you make all the art & sound yourself, or do you scoure the net for bits and pieces of stuff you can use?
Just curious to see. With the planning I tend to have a rough idea of what I want, and be as flexible as I can if I see something isn't working. With the art and sound, I tend to make all my own art & models, but having no real experience with audio editing I tend to look for sound files on the net.
Anything else you can add?
Do you plan everything out ahead of the actual coding & artwork, etc.? Or do you make it up more or less as you go along? Somewhere between the two?
Do you make all the art & sound yourself, or do you scoure the net for bits and pieces of stuff you can use?
Just curious to see. With the planning I tend to have a rough idea of what I want, and be as flexible as I can if I see something isn't working. With the art and sound, I tend to make all my own art & models, but having no real experience with audio editing I tend to look for sound files on the net.
Anything else you can add?