I've got a reasonably nice terrain engine in the works and I fancied doing something different with it, and i'm open to ideas because i've been so busy doing stuff with vertices I havn't stopped to ask myself what I want to do with it!
The landscapes are reasonablylarge and well populated with scenic objects (placeholders atm), a sample can be downloaded here: http://www.bansheestudios.com/ftp/HydraTest3.zip
I'm not averse to multiplayer (which I find in many ways is simpler than making an AI) and I have a reasonably good particle system. I might also add a day/night cycle if the game warrants it.
I am limited in media of course but I do have reasonable sets of WW2, modern day models and scifi models. I lack the talent to make fresh humans but can produce reasonable vehicles.
I'm looking for a relatively simple game idea that's a little more than just capture the flag or deathmatch. I want the game to make full use of the large maps and good cover.
Any suggestions please?
The landscapes are reasonablylarge and well populated with scenic objects (placeholders atm), a sample can be downloaded here: http://www.bansheestudios.com/ftp/HydraTest3.zip
I'm not averse to multiplayer (which I find in many ways is simpler than making an AI) and I have a reasonably good particle system. I might also add a day/night cycle if the game warrants it.
I am limited in media of course but I do have reasonable sets of WW2, modern day models and scifi models. I lack the talent to make fresh humans but can produce reasonable vehicles.
I'm looking for a relatively simple game idea that's a little more than just capture the flag or deathmatch. I want the game to make full use of the large maps and good cover.
Any suggestions please?