Hi,
I was just wondering if anybody can give any advice or
perhaps maybe a small fragment of code showing how
to setup the keybord arrow keys to control a gunship that moves up & down and yet allow you to shoot at the same time that you're moving your gunship up & down.
Example:
Any Help would be very much appreciated, Thank's guys!
jackzip7
I was just wondering if anybody can give any advice or
perhaps maybe a small fragment of code showing how
to setup the keybord arrow keys to control a gunship that moves up & down and yet allow you to shoot at the same time that you're moving your gunship up & down.
Example:
; ------------------ ; Frenzy Game ; ------------------ Graphics3D 640,480 : SetBuffer BackBuffer() Global x#=0, y#=0, z#=14, fx#=0, fy#=0, cn#=0.0, fire_on_off=0, fire_left=0, fire_right=0 Global gun, green_jewel, blue_jewel, red_jewel, background camera = CreateCamera() : light = CreateLight() gun = LoadMesh ("media\gun2.x") RotateEntity gun, -90, 0, 0 PositionEntity gun, 0,-14,12 ScaleEntity gun, 1.5,.2,02.2 green_jewel = LoadMesh ("media\gg.x") RotateEntity green_jewel, -180, 0, 0 PositionEntity green_jewel, 11.0,8.4,12.0 ScaleEntity green_jewel, .7,.7,1 blue_jewel = LoadMesh ("media\bg.x") RotateEntity blue_jewel, -180, 0, 0 PositionEntity blue_jewel, -.1,4,12 ScaleEntity blue_jewel, 1.5,1.5,1 red_jewel = LoadMesh ("media\rg.x") RotateEntity red_jewel, -180, 0, 0 PositionEntity red_jewel, -.1,2,12 ScaleEntity red_jewel, .7,.7,1 background = CreateCube() PositionEntity background, 0,0,20 ScaleEntity background, 20,15,.01 background_tex = LoadTexture("media\bg1.bmp") EntityTexture background,background_tex While Not KeyDown( 1 ) ;Copy gun positions into 'Fire' Coordinates fx# = x# : fy# = y# Controls() : Move_Gun() : Render_Screen() Wend ; ===================== ; == Functions == ; ===================== Function Controls() If KeyDown(200)=True And y#<9.0 Then y#=y#+0.2 If KeyDown(208)=True And y#>-9.0 Then y#=y#-0.2 If KeyDown(203)=True Then Fire_Jewel_Left() If KeyDown(205)=True Then Fire_Jewel_Right() End Function Function Fire_Jewel_Left() For i=0 To -13 Step -1 PositionEntity blue_jewel, i, y#, z# RenderWorld Text 0,60, "fx Position: "+i : Flip For t=0 To 10000000 : Next Next End Function Function Fire_Jewel_Right() For i=0 To 13 PositionEntity blue_jewel, i, y#, z# RenderWorld Text 0,60, "fx Position: "+i : Flip For t=0 To 10000000 : Next Next End Function Function Move_Gun() PositionEntity gun, x#, y#, z# PositionEntity blue_jewel, x#, y#, z# End Function Function Render_Screen() RenderWorld Text 0,20, "Y Position: "+y# Text 0,40, "X Position: "+x# Flip End Function
Any Help would be very much appreciated, Thank's guys!
jackzip7