This isn't so much a problem with Blitz as it is a problem with my computer and my programming skills:
I have a text map file sort of like the one below, but bigger:
111111
100001
100001
100001
111111
I like to have a loading percentage which I got easily. My problem is that if I use Text (or Print) to write the loading percentage and the level numer onto the front buffer, it blinks obviously and annoyingly.
If, however, I use Flip or VWait, it loads much, much slower. It also flickers slightly, but this seems to be a problem with my computer (whenever I use the backbuffer/flip combo, the computer flickers if the main loop is run too quickly - for all of the blitz demos I either have to add a Delay 5 into the loop or run in windowed mode).
An alternative I just thought of would be to take out the zeros in the map file and just make it like this:
1, 0, 0
1, 10, 0
etc.
x, y, z
where x is the map image, y is the x value, and z is the y value.
Please help! Sorry if you don't understand this - just ignore the bottom part if it's too confusing.
I have a text map file sort of like the one below, but bigger:
111111
100001
100001
100001
111111
I like to have a loading percentage which I got easily. My problem is that if I use Text (or Print) to write the loading percentage and the level numer onto the front buffer, it blinks obviously and annoyingly.
If, however, I use Flip or VWait, it loads much, much slower. It also flickers slightly, but this seems to be a problem with my computer (whenever I use the backbuffer/flip combo, the computer flickers if the main loop is run too quickly - for all of the blitz demos I either have to add a Delay 5 into the loop or run in windowed mode).
An alternative I just thought of would be to take out the zeros in the map file and just make it like this:
1, 0, 0
1, 10, 0
etc.
x, y, z
where x is the map image, y is the x value, and z is the y value.
Please help! Sorry if you don't understand this - just ignore the bottom part if it's too confusing.