(Unsure what forum section this question should be posted in, so I posted it here since it's not quite a programming question)
I have a big problem. I'm not sure how I should continue the development of my game.
What I have:
Client and server. Server can spawn bots.
Each player/bot can play as a soldier or zombie. Bots can choose to play as a civilian too.
Players can walk around, one tile at a time, on the tilemap. Each player have X amount of Action Points, and walking one tile costs one AP.
Each round starts with the server telling all zombies to move, then the soldiers and last the civilians.
Zombies attacks anything that isn't already a zombie.
Soldiers attacks zombies.
Civilians runs away from zombies and towards soldiers.
But how should the zombies, soldiers and civilians fight each other?
The zombies should walk up to a civilian or soldier and "bump" into it, the server decides if the target was hit or not.
Soldiers should do the same, walk up to a zombie and "bump" into it.
When a zombie is "killed" it should lie down for a few turns.
When a civilian or soldier dies, it should lie down a few turns and then become a zombie. But I don't have any idea on how to continue after that.
After a while there will be nothing but zombies. Should the last man standing, if he/she isn't a zombie, win? And if so, what point would it be to play as a zombie?
Should players be able to "recover" from a zombie state? If so, why even have the option to start playing as a zombie? And is civilians only in the game to become zombies?
Anyone have any cool ideas on how I should continue, and hopefully finish, this game?
I'm grateful for any help
This is a proof that a game design document is a good thing., but the whole thing started as a desire to learn BNetEX combined with too much time wasted on www.urbandead.com. But the big difference is that I want my game to be more action oriented and less RPG-ish. And less text.
I have a big problem. I'm not sure how I should continue the development of my game.
What I have:
Client and server. Server can spawn bots.
Each player/bot can play as a soldier or zombie. Bots can choose to play as a civilian too.
Players can walk around, one tile at a time, on the tilemap. Each player have X amount of Action Points, and walking one tile costs one AP.
Each round starts with the server telling all zombies to move, then the soldiers and last the civilians.
Zombies attacks anything that isn't already a zombie.
Soldiers attacks zombies.
Civilians runs away from zombies and towards soldiers.
But how should the zombies, soldiers and civilians fight each other?
The zombies should walk up to a civilian or soldier and "bump" into it, the server decides if the target was hit or not.
Soldiers should do the same, walk up to a zombie and "bump" into it.
When a zombie is "killed" it should lie down for a few turns.
When a civilian or soldier dies, it should lie down a few turns and then become a zombie. But I don't have any idea on how to continue after that.
After a while there will be nothing but zombies. Should the last man standing, if he/she isn't a zombie, win? And if so, what point would it be to play as a zombie?
Should players be able to "recover" from a zombie state? If so, why even have the option to start playing as a zombie? And is civilians only in the game to become zombies?
Anyone have any cool ideas on how I should continue, and hopefully finish, this game?
I'm grateful for any help
This is a proof that a game design document is a good thing., but the whole thing started as a desire to learn BNetEX combined with too much time wasted on www.urbandead.com. But the big difference is that I want my game to be more action oriented and less RPG-ish. And less text.