... i finally got FredBorg's Water code working (slightly adapted and added textures) in my lil OO engine, but when i ran it, the damn thing ran like molasses on a slow day.
well... i was ready to admit that this was a bad idea (i still may wind up having to say that), and give it all up...
then, suddenly... a bolt from the gods pierced my overcaffeinated noggin, and i realized that my attempt at implementing some constant timing code was what was causing my problems here... i had a loop inside of a loop that was stagnating the logic (or something, i'm too tired of this thing already to know for sure)...
once i removed it, the thing flowed like butter on a hot day... paint me a happy camper...


everything in the pics is an object... the sub is an object, those guys in blue are objects, the water is an ocean object... even the building (what's left of halo's catherdral after the final war) is an object...
ok... a few more things, and i think that this'll be ready for game making :)
thx again Cygnus for the suggestion on the cubemapping thing... and another thx to Fredborg for his generous and decent looking water code...
--Mike
well... i was ready to admit that this was a bad idea (i still may wind up having to say that), and give it all up...
then, suddenly... a bolt from the gods pierced my overcaffeinated noggin, and i realized that my attempt at implementing some constant timing code was what was causing my problems here... i had a loop inside of a loop that was stagnating the logic (or something, i'm too tired of this thing already to know for sure)...
once i removed it, the thing flowed like butter on a hot day... paint me a happy camper...


everything in the pics is an object... the sub is an object, those guys in blue are objects, the water is an ocean object... even the building (what's left of halo's catherdral after the final war) is an object...
ok... a few more things, and i think that this'll be ready for game making :)
thx again Cygnus for the suggestion on the cubemapping thing... and another thx to Fredborg for his generous and decent looking water code...
--Mike

