The qoob have destroyed your world, now it's your turn to steal it back from them...
qoob is a game of skill, cunning and square bashing! The object of the game is to decrypt the 64 bit qoob galaxy code.
The qoob galaxy consists of 8 qoob systems, each containing 8 qoob worlds. Each qoob world is a 4D maze containing a single digit code which forms part of the 64 bit qoob galaxy code. To obtain the single digit code you need to locate not only the decryption key but also the qoob that holds the code.
Are you up to the task?




After 17 months development qoob v0.8 is finally ready! This is a major update including gas masks, triggered bridges, triggered gas clouds, unstable blocks, more doors, time capsules, redesigned HUD, triggered teleports, improved space environment plus load more!
qoob is still in development but we have released this stable beta so you can enjoy this awesome game.
We genuinely look forward to all your feedback and suggestions.
http://www.boiledsweets.com/qoob/bin/qoobdemo.zip
The full what's new...
General
Added 'time check' code for testing full beta releases.
Brought install scripts up to date with current Boiled Sweets templates.
No longer use the slow 2d BmpFont routines.
Game
Added teleports, teleport triggers, gas clouds, gas masks, gas cloud deactivators, unstable blocks.
Improved the asteroids textures / shapes
Expanded the alien mesh options. Can now choose from 5 different meshes (or none) and set the alpha too!
Expanded the difficulty rating options!
Added bigger stars with their own orbit.
Added beautiful spiral galaxies (red and blue) with their own orbits / rotation.
Now use the awesome Sprite Candy engine for all HUD / text stuff - super fast now!
Now use the latest Particle Candy engine - faster and more stable
Added LOADS of in game messages (can also be turned on / off).
Improved the map data files structure and the way we reference the textures, added sanity check for non existent textures too!
Replaced the "Arrgh" text with Sprite Candy.
Better falling out of the world triggering - player has to be falling at a certain speed and below the bottom block layer. This allows for huge drops within maps without dying.
Added LOADS more textures and removed the 'crap' ones.
Optimised the collision detection routine.
Completely redesigned the HUD
Removed the horrid 'slight drop' when starting a new world - no longer point the player at the welcome map too.
Removed several unrequired entities
Now use a 1.6 camera zoom to ensure the aspect ratio is 'correct'
Added a Reset Game key (F10). This will reset all game objects and reposition you back to the start should you be unfortunate enough to find yourself in a dead end or without a required game object.
Added loads more tunes.
Menu
Change the way the menu goes from system to main -
Now uses a smooth flying camera
Main menu cubes now fade out and in when the camera needs it - Stops horrid clipping
Added a whole new level of menu for player help
Added in super funky LED's as buttons in the options menu
Removed BCF from most of the menu's - Aaaargh it is riddled with the stuff
Implemented change over to Hud for all screen text -
Much nicer and easier to use
Added sanity checks for lines that only need to be done when necessary and not every loop -
Added sanity checks for dev mode to all WIP cubes -
Release versions will now not allow selection of a WIP cube
Stripped out lots of spurious unnecessary and not used code
Modified ini file to read and write an int not floats for the gamma correction stuff
Removed all BMPFont stuff from menu
Fixed the camera zooming into the world incorrectly, it now zooms faster allowing quicker game load
Fixed the camera fade out while zooming into the world, it is now timed to fade fully as the zoom finishes
Implemented a nice looking mouse pointer image
Got the help menu working properly - all options now available (see below about web cube)
Implemented and tested options\controls menu functionality
Removed all the hints code as it's no longer wanted
Changed hints cube into a web page cube
Got the system/world carousel text working again
Editor
Much tweaking in the GUI.
Now use the Blitz 10 font.
Fixed bug when re-entering the editor (having a selected a brick in first session).
No longer ask the amount of fuel when clearing a fuel pod!
Only report unsuccessful map loads just not successful ones too.
Improved the time bomb deployment dialog - now uses a standard interface
qoob is a game of skill, cunning and square bashing! The object of the game is to decrypt the 64 bit qoob galaxy code.
The qoob galaxy consists of 8 qoob systems, each containing 8 qoob worlds. Each qoob world is a 4D maze containing a single digit code which forms part of the 64 bit qoob galaxy code. To obtain the single digit code you need to locate not only the decryption key but also the qoob that holds the code.
Are you up to the task?




After 17 months development qoob v0.8 is finally ready! This is a major update including gas masks, triggered bridges, triggered gas clouds, unstable blocks, more doors, time capsules, redesigned HUD, triggered teleports, improved space environment plus load more!
qoob is still in development but we have released this stable beta so you can enjoy this awesome game.
We genuinely look forward to all your feedback and suggestions.
http://www.boiledsweets.com/qoob/bin/qoobdemo.zip
The full what's new...
General
Added 'time check' code for testing full beta releases.
Brought install scripts up to date with current Boiled Sweets templates.
No longer use the slow 2d BmpFont routines.
Game
Added teleports, teleport triggers, gas clouds, gas masks, gas cloud deactivators, unstable blocks.
Improved the asteroids textures / shapes
Expanded the alien mesh options. Can now choose from 5 different meshes (or none) and set the alpha too!
Expanded the difficulty rating options!
Added bigger stars with their own orbit.
Added beautiful spiral galaxies (red and blue) with their own orbits / rotation.
Now use the awesome Sprite Candy engine for all HUD / text stuff - super fast now!
Now use the latest Particle Candy engine - faster and more stable
Added LOADS of in game messages (can also be turned on / off).
Improved the map data files structure and the way we reference the textures, added sanity check for non existent textures too!
Replaced the "Arrgh" text with Sprite Candy.
Better falling out of the world triggering - player has to be falling at a certain speed and below the bottom block layer. This allows for huge drops within maps without dying.
Added LOADS more textures and removed the 'crap' ones.
Optimised the collision detection routine.
Completely redesigned the HUD
Removed the horrid 'slight drop' when starting a new world - no longer point the player at the welcome map too.
Removed several unrequired entities
Now use a 1.6 camera zoom to ensure the aspect ratio is 'correct'
Added a Reset Game key (F10). This will reset all game objects and reposition you back to the start should you be unfortunate enough to find yourself in a dead end or without a required game object.
Added loads more tunes.
Menu
Change the way the menu goes from system to main -
Now uses a smooth flying camera
Main menu cubes now fade out and in when the camera needs it - Stops horrid clipping
Added a whole new level of menu for player help
Added in super funky LED's as buttons in the options menu
Removed BCF from most of the menu's - Aaaargh it is riddled with the stuff
Implemented change over to Hud for all screen text -
Much nicer and easier to use
Added sanity checks for lines that only need to be done when necessary and not every loop -
Added sanity checks for dev mode to all WIP cubes -
Release versions will now not allow selection of a WIP cube
Stripped out lots of spurious unnecessary and not used code
Modified ini file to read and write an int not floats for the gamma correction stuff
Removed all BMPFont stuff from menu
Fixed the camera zooming into the world incorrectly, it now zooms faster allowing quicker game load
Fixed the camera fade out while zooming into the world, it is now timed to fade fully as the zoom finishes
Implemented a nice looking mouse pointer image
Got the help menu working properly - all options now available (see below about web cube)
Implemented and tested options\controls menu functionality
Removed all the hints code as it's no longer wanted
Changed hints cube into a web page cube
Got the system/world carousel text working again
Editor
Much tweaking in the GUI.
Now use the Blitz 10 font.
Fixed bug when re-entering the editor (having a selected a brick in first session).
No longer ask the amount of fuel when clearing a fuel pod!
Only report unsuccessful map loads just not successful ones too.
Improved the time bomb deployment dialog - now uses a standard interface