Oblivion delayed by its advanced AI

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I wish they weren't so smart, actually. We spent forever making them really smart, and probably the last few months making them dumber, because they like to go off and do things that really mess the world up. A few weeks ago there was an instance where a player dropped the "Skull of Corruption," an artifact that when used on an enemy makes an evil clone of that enemy. He was just testing and wanted to make sure the object used the physics correctly when dropped. So he drops it and an NPC runs up, grabs it, and shoots the player with it—creating an evil version of the player who starts killing everyone. It was hilarious.


They'll decide where to eat or who to talk to and what they'll say. They'll sleep, go to church, and even steal items, all based on their individual characteristics. Full facial animations and lip-synching, combined with full speech for all dialog, allows NPCs to come to life like never before.


We try not to go too overboard, and we've had to scale things back simply because we don't want things going on that the player doesn't understand. For instance, we don't let AI characters steal items from you - it sounds like something that would be cool and fun, having to lock your house and stuff, but the problem is that when you come back to your house and there are items missing, it doesn't feel like somebody's stolen them, more like the game's broken. We try to make sure that happenings in the game are understandable and are something that you can see and control. Complex AI was one of our goals, and because scripting all of the NPCs we have would be prohibitive, we had to design a system much like The Sims where it's all goal-based - the AI has a goal and they have to work out how to go about achieving those goals. It's really cool to walk into a dungeon and find an adventurer going through the dungeon gathering stuff too. The first time you come across things like that, it's a smile-on-your-face moment.


They all have 24-hour schedules which include activities like sleeping, eating, going to work, and reading to name a few. Once I was working on a demo scene and ended up accidentally making a change in a general AI package that dictated when people in a town should go to find lunch. When I loaded up the game, every single person in the town showed up at a single lower class tavern to try and get some food. Of course there was only enough food on hand to feed a few of them, so one shifty character began pick-pocketing everyone else before they had a chance to eat!



I'm going to get a good supply of baby oil for when this is released.

I'm going to get a good supply of baby oil for when this is released.


Anyone ever tell you you're a creepy guy? On second thoughts, anyone ever tell you you're NOT a creepy guy? 8o)

I presume the oil is so he can just slip away from whatever is stopping him from playing.

I hope they keep the ultra advanced AI around and let you download it as a mod. So others can see it, use it, maybe even like it.

This game is going to eat my soul for a full year. I can see it now. Morrowind kept me busy for about 2 months. Which is pretty long for a game these days. Morrowind lacked all that makes playing a game fun. As strange as that sounds. What it had was lots and lots of things to do, but once you did them, it got boring for me.

Even if this game has the same flaw. The AI will keep you guessing, kep things new. And I can deal with an un-fun to play system, if the content makes up for it. Which is what Morrowind did.

Playing the game itself wasn't fun. Not like bouncing around as Mario, or flipping around like Samus. Attacking wasn't fun in either mode. It wasn't hack-n-slashy or really FPS-y and it was sort of clunky and slow.

But the number of things to do and the depth of what you could do and how it would effect your world was staggering. If all Oblivion does is add a ton of AI bots to Morrowind, that near simulate playing Morrowind in some kinda multiplayer. With a new story on a new land. But otherwise the same. It would more than tripple the play time for me.

Add in 250+ more hours worth of dugeons, dynamic AI player interaction driven player-stories, a rich land, instances of VO or entirely VOed depending on how it turns out, outstanding GFX, and even more abilities, weapons, and items to collect and decorate your house with. I just can't wait. It would easily keep me entertained for a full year.... with breaks for Final Fantasy 12 and kingdom hearts 2 later on... I think this might end up being a 3 game year for me... Like 1998. Starcraft, half-life and zelda OOT.... I might play nothing else once one is released.

I can't understand why people continue to look forward to when Bethesda Software games are released. The last two BethSoft games I bought on release didn't even WORK out of the box (Sea Dogs and Morrowwind), and it was only 6 months later the games where actually playable (Sea Dogs still crashes at random).

Like Troika Games, BethSoft are good at designing games, but horrible at pulling them off.

Eventually ofcourse the hundreds of addicted fans will have ironed out all the major show stopping bugs (like the copy protection).

If such AI is multiplayer i can just imagine the server farms screaming for CPU power. But im guessing its single player? Last game i played like this was NWN and scripting AI was possible which i tried doing but it always lagged for some reason.

I'm just dissapointed that a lot of the lighting is supposedly gone, so no HDR like lighting effects and pretty shadows. I was really looking forward to a good game that pushes modern vid cards. Looks like it may still be a good game though :)

The last two BethSoft games I bought on release didn't even WORK out of the box


Both worked fine for me.

I didn't play sea dogs, but morrowind worked fine for me out of the box. There were some minor glitches... Like getting stuck in walls.. I just saved often. Which is a good practice for anything.

Never came up as a big issue for me.. The game loaded fast and it was fine.

I would rather have a great game, that is unstable, with rabid fans that fix it. Than a game that is a marvel of stability but is a crap game and no one likes it.

Thats my stance. Great game first, works great second.

I had few problems with Morrowind. Allthough the combat was a bit clunky on my system but still playable. Morrowind, Gothic 2, the first vampire the masquarade game, fable, severance and all the bioware games to date are by far my favourites :)

This sounds like a Peter Molyneaux moment. Promising things that turn out to be unrealistic.

Peter promises while things are on paper... They claim these things are actually working. SO it isn't the same thing.

Also... Peter delievered on exactly what he promised with Black and White 2, and near everything on The Movies... so he has gotten better about all that.

Wish they took videos of those moments Puki quoted.....the fact they made an AI system that's capable of that within a game environment, to me, is amazing, NPCs that "live" in a game world is pretty rare, last game I think that had such a system was Gothic2 (as was already mentioned).

That's a point - Gothic 3 is due soon too.

Self-touching city!