Fredborg, Help With Your H2O :)

Miscellaneous Forums/General Discussion/Fredborg, Help With Your H2O :)

i'm trying to use parts of your code, specificly the cubereflection.bb, in this lil OO blitz thing... i keep getting this...


i've gone over the code time and time again, but can't figure out how to get rid of what looks like the cubemapped textures showing...

HALP!!!! :)

thx...

--Mike

wow, that's sure odd,


Only thing that comes to my mind is you copyrecting to the wrong target IE the front-buffer.

it does look like the entire texture is showing though, so perhaps you need to update your drivers, since ive not seen that happen easily before.

Anyway, I'm not fredborg and therefore im probrably talking crap, Hope you get it working :D

thx Cyg... and suggestion helps...

the water demo runs fine... i'm just adapting the code and trying to run it from a function...

maybe some more cafeine will help me get to the root of this... yes, more caffeine... and a cig... that'll do it :)

--Mike

maybe some more cafeine will help me get to the root of this... yes, more caffeine... and a cig... that'll do it :)

be careful there Red, you'll wear your period key out double quick if you O/D on caffeine......

/me falls over laughing >:D

I now think its the cubemap being rendered at the wrong time- after the scene render.

THAT WAS IT Cyg!!!

i think i've pinned down the fault, that suggestion you made above somehow pointed me in the right direction...

THANKS!!!

--Mike

:D No problem Red.