I have a camera system where the player can rotate and tilt up/down the camera around his character. This is done using a pivot inside the player model, that is the parent of the camera
rotation works fine, but tilting distorts the entities in the scene, stretching them.
any ideas?
If it's a perspective thing you could try adjusting the zoom with the CameraZoom command.
Is it also possible that there is a scaled parent or grandparent of the camera which could also introduce such errors, something scaled in one axis more than the others perhaps.
Could a funny resolution cause this too?
sidracer you are correct, the player character WAS scaled up in the y axis and this was the course of the distortion. when not scaled up it works fine.
thanks
I use a zoomfactor of about 1.8 to reduce the virtual stretching of entities, if perspective related.