AI Code Wars

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Hi,

I'm looking for ideas and suggestions.

I'm writing a play by e-mail game called AI Code Wars. It's basically a game that you program AI for robots with weapons and put them in an arena and set up a challenge for another player. Then you send the challenge to an e-mail opponent. That person then attempts to code a AI bots that will beat the bots in the e-mail challenge then send it back as another challenge. This process repeats itself until the to player get completely bored or the AI get so good that the robots become self aware. Alright, that may not really happen, but you get the idea.

In the game there will be a sports arena where two teams of 1 to 5 bots can duke it out against each other. The coding language is completely seperate from the battle application and can be written in any text editor. There will also be a test arena for coding and debuging.

The robot are moduler, meaning that they have some basic interchangable parts. They have legs, torso, primary weapon, and secondary weapon. Each of these element can be impared or completely destroyed. The AI will continue to try to run with these difficulties making for a very unusual battle if things start to go bad and the robot can no longer turn right.

The AI language is loosely based on FPS Creators scripting language. It's very simple and easy to learn.

I at a very early stage with this and would love to hear some ideas on what you think would make an unusal game like this great!

Why e-mail?

Just because I don't see people playing this head to head on some server. It's not an action game. There is so much time required in the coding phase, and that's a strickly solo experience. Plus I intend it to be a fearly small project. I've tried doing the whole multi-player thing and it's a gient pain in the butt.

Maybe you can get some ideas from my game, RoboSumo:
http://www.blitzbasic.com/Community/posts.php?topic=44978

In RoboSumo, you program your robot to push it's oponent off the arena.

Cool. I'll check that out. I remember reading about that one but didn't see the completed version.