Hi alls,
i catched some errormessage during the test of a new level i've build when i try to load it over LoadMesh()
Memory Access Violation and debuglog stops at "RenderWorld"
Maybe it depends on the polycount of that level, it's about 36000 polys at all.
is there limit for polys in this case ?
i catched some errormessage during the test of a new level i've build when i try to load it over LoadMesh()
Memory Access Violation and debuglog stops at "RenderWorld"
Maybe it depends on the polycount of that level, it's about 36000 polys at all.
is there limit for polys in this case ?