blitz 3d why not?
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some questions Why doent anyone write a blitz 3d book? before anyone says it, its not to late! what options do people like me have im an artist ive tryed learning C++ didnt really get very far, but i want something i can put together a 3d game as a kind of templete for my programming work mates to see what my design looks like in the right context. and even see how it plays. i beleave pros call this proof of concept. i still dont know of anything that can get a game on the screen faster.
secondly i havent tryed blitz max i take it its quite a bit more complex to get a basic game working for the newbie. and as far as i know it hasnt got a 3d module yet? Ill keep an eye on it though.
the point of the this topic is to get peoples view on the chances of a blitz 3d book or more detailed tutorials on something other than a first person shooter.
Pete
For a little while I was involved with a project to write a Blitz3D book. Then it fell through.
There are at least 2 B3D books that I know of that were being written - the arrival of Max may have killed them off though.
someone should... and get the company's permission to include a copy of the 30 day trial on the cd that accompanys the book...
--Mike
there was talk of one in german and another one which was in spanish and was going to get released but the post on coders workshop blitz coder forum has not had a reply in months. im sure there are lots of people here who could write a very good book maybe even get it tobe a open project i dont know? but thick artist like me need all the help we can get :O)
I've thought about writing a book going from conception to completion on a game ... there are a few out there though on Blitz already as well as some others. I'm not sure it's even necessary ... I suppose every little bit helps though.
The book I was briefly involved with was about all aspects of creating a game using Blitz (ie. creating content for use in blitz, not just code.) I was in charge of the content creation part of the book, and got as far as compiling a list of recommended tools, including the free tools we would focus on in the book.
why would you need a book about blitz3d? i learned how to use blitz3d by reading game programming for tweens.
I can think of at least 1 blitz book, the printed manual that came with the box version :)
Although not a book, this set of tutorials from the tutorials forum is very good as it takes you step by step through building a 3d game
http://www.blitzbasic.com/Community/posts.php?topic=33506There are also some very good FPS frameworks knocking about the archives which are good for learning.
This one is a Multiplayer FPS framework by Jeremy Allesi - no media required.
http://www.blitzbasic.com/codearcs/codearcs.php?code=1149I posted a version that added "Bots" with simple A.I and variable skill levels to make it single player as well or to fill the gaps when there's not enough human players. I added lots of commenting so its easy to follow.
.bb and .exe
http://webzoom.freewebs.com/smiff/botnetfps.zip
I think a book in English / Spanish / Russian / German / French / Chinese / Japanese would have incredibleized (now its a word... I was going to say Larged) Blitz sales... Programming Manuals can backbone a piece of software and become an incredible advertising tool. It IS a good idea.
Thing is, for a book about Blitz3D to be really useful it has to devote at least as much attention to content creation (eg. how to create skeletal animated b3d models) as to code.