Code Wizards?

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Would anyone use a fancy GUI with Next buttons, etc that would be code wizards for say blitzmax? With it you could impliment easy routines or templates for certain game types. would someone use this? I've considered making one with MaxGUI once I finish my game...

wizards, ..creating? generic code which can be used in any other app?

for games?
for apps?

Like for creating generic code which can be used for games mainly (blitzmax mainly) - like it would let you copy paste code it generates. You would select through a wizard similar to installation wizards. (It would be Next button heavy) and you would select different operations. Like Type creation and variable checks. Perhaps whole game templates as well. Like pacman, match-3, zuma, space invaders, etc. Also more simple things, etc.

like the wizards in visual c++ that give you a startup code... or a wizard that would write the game itself for you...

actually, both sound rather interesting... the later being great if linked to a level editor of sorts...

--Mike

But uhm, if you already have a completely functional type, which only needs to be linked to a var, what would the wiz do?

This?
include "pacman.bmx"
local paccy:TPacman=new TPacman
paccy.play
end


Ok, a bit too simple perhaps :P But I figure that in the end it's all about combining types etc. I don't quite see what a wiz would simplify, other than completely avoid any line of code at all.

So instead of:
minimap:TMinimap=CreateMinimap(0,0,256,256,maplist.basement001,sidebar01.panel)


You'd get a wiz showing:
Create a minimap

x-position on parent: [  0]
y-position on parent: [  0]
minimap width       : [256]
minimap height      : [256]
map it points to    : [basement001    ][V]
parent gadget       : [sidebar01 panel][V]

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You mean something like this?

Sounds interesting enough, although I don't own BlitzMax.