IndieNET- Open for testing.

Miscellaneous Forums/General Discussion/IndieNET- Open for testing.

IndieNET is ready to go live! It will be released as soon as the Indie Game Business Website is complete and tested.

Pricing Document : http://indiegamebusiness.com/download/iNet_Prices.pdf

What is IndieNET?

IndieNET is a subscription based, secure, hosted highscore service. You can either subscribe to the service or purchase an outright license and host your own databases.

IndieNET is supplied as a dll, the dll handles all transactions with the highscore servers. A Mac version is in development.

** IndieNET integrates fully into igLoader.

Features :-

- Small Footprint (20K uncompressed)
- Multi threaded, it will not stall your game whilst operating.
- Secure, uses industry standard encryption and decryption algos to prevent unauthorised server communication. All communication is encrypted.
- Integrated profanity filters
- Integrated sorting and filtering functions
- Access to internal encryption functions, use the functions to encrypt client end data.
- Web-based management tools.
- Run SQL scripts direct from your application
- Scripts to gain access and display scores on your own websites.
- Serverside versioning. Automatically check the installed version of the game against current version and advise user of upgrade


If you want to test IndieNET then download the dll (and sample code) and get testing. http://indiegamebusiness.com/download/inet_demo.rar

*** BlitzMax and Blitz2D/3D/Plus examples are included.

I have set up a demo account on IGB, the site is *VERY* WIP so it may be up and down.

http://indiegamebusiness.com/

Login : DemoDev
Pass : DemoDev

**NOTE: this is not new technology, we have been using this software since the release of GEOM.

Sounds cool, in the future I may well be interested. Now I see why Penny was saying, ooh put on-line high-scores in Easter Bonus ;-)

Halo, not Penny!

How much?

[edit] I should start reading posts before replying :/

[edit]I should mark my edits :D

Dude this is too cool! I'm going to use this server for sure!! I would "test" but I just am not ready yet..

yes.... great idea... good luck...
lemme take a closer look at this...

--Mike

c++ Examples now included.

Intrested how it works with firewalls, proxies and so on.
I've created highscores system for my last game, but on some computers it didn't worked because of firewals. So i decided to post data through default brouser, as it is usually setuped to work with all this things.

It does not bypass the firewall, the firewall is there for a specific reason and that is to block unwanted traffic.

As with all online systems you will be prompted by the firewall to allow the connection.

This system has been in use since GEOM and has worked flawlessy since then.

I just have to ask Indie....how the hell do you keep up with your own work? First igLoader, then this, and not to mention the plethora of modules you've been working on, GEOM, cBubble, & etc.......I'd go crazy.

He probably gets plenty of sex. :)

And there is more to come :) And it's my Job so I gotta earn some money some how.

Tim - can this be used as a game finder service as well? or is it hi-scores only?

@Beaker, Yes! The commands are already built into the dll but not activated. You will have to purchase an outright license and do your own hosting to use those commands. And yes they still run in threads..

Here is a complete list of commands
iNetCreateHost
iNetDeleteHost
iNetGetScores
iNetGetVersion
iNetInitialise
iNetListHosts
iNetNextData
iNetQueueFlush
iNetReady
iNetSendScore
iNetSQLCommand
iNetSQLQuery
iNetUpdateHost
OpenURL
RC4_Crypt
RC4_Decrypt


Pricing will be made public tomorrow.

Tomorrow never comes.

Prices released, read first post.