Could someone help me get a porabilic motion for my entity that's fired for my first person shooter?
I want it so when the player fires, they must arch their shot up for distance, kind of like this little art thing I've included:
[img
/img]
Also, after the entity has hit an object set with collisions, is there a way to "freeze" the entity, or make it stop where it hits the collision and stay there? Another example of what I'm talking about:
[img
/img]
Thanks!
Chad
I want it so when the player fires, they must arch their shot up for distance, kind of like this little art thing I've included:
[img
Also, after the entity has hit an object set with collisions, is there a way to "freeze" the entity, or make it stop where it hits the collision and stay there? Another example of what I'm talking about:
[img
Thanks!
Chad