Zoom And Boom
BlitzMax Forums/BlitzMax Tutorials/Zoom And Boom
After having built a number of utilities modules for BlitzMax I have decided it is time to see if I can create a game with them. This tutorial covers the creataion of the game "Zoom And Boom". This game is a classic shoot-em up type which uses the following modules that I have written.
Bitmap Fonts - sas.mod/bitmapfont.mod
Sprite Behaviors AI - sas.mod/spritebehaviors.mod
Scrolling Tile Maps - sas.mod/tilemaps.mod
The game is a shoot-em up with scrolling background and using planes as the player and enemies.
http://www.scottshaver2000.com/blitz/zoomandboom/tutorial/index.htmlBasically I'm placing this here so I'll have to finish it. :)
Scott Shaver: Where do i find/download your mod´s :/
www.scottshaver2000.com look in his forums
Nice work Scott.
I couldn't find bitmapfont.mod. Anybody have a link.
Thanks Scott :)
Quick note about the sprite behaviors mod. when you compile your program against it you might get an error in a .i file. If this happens modify the line that gives the error by changes the the stuff after the = to 99999999, there will be two errors.
If you want to see where this is at currently download:
http://www.scottshaver2000.com/tmp/zoom.zip
More stuff in the tutorial, and the steps are now spearated out into multiple html pages.
more stuff
more stuff again
play to enemy collisions and game over state
I'm going to finish this but I've had some trouble with one of eyes for about a week now.
I could use a little feedback on the game so far, please give it a try. (Windows exe only right now) There are 3 levels with 2 waves each right now.
http://www.scottshaver2000.com/blitz/zoomandboom/zoomandboom.zipThe tutorial I'm writing for it:
http://www.scottshaver2000.com/blitz/zoomandboom/tutorial/index.html
Thanks a ton for the code. I already hassled you on your forums as well (and by hassle I meant praise). I was going to extend the Sprite type and had some questions...but then the tutorial shows some of that so I'll delve in there before I ask. :) Thanks again Scott!
no problem, feel free to ask if you have questions. :)
added a new part to the totuorial and a new version of the game is up. 10 levels 2 waves each, now there are clouds.
Okay new version up.
1> Background moves faster, should help make the entire game feel faster.
2> Reduced the collision radius on the player.
3> Add sound to the menus.
4> Add sound in the game.
5> Reduced the amount of damage the enemies have to have before blowing up.
6> The enemies in the later levels move faster.
7> Tweaked the playing display, changed the way the lives remaining and score are displayed and added a display for the level and wave.
8> Changed the player bullet image.
9> The player can now move all over the screen.
Scott,
Brilliant. I downloaded the latest version and it worked very well. Will spend some time going through your tutorial to understand how that was done.
Good Job
cool, thanks for the feedback.
Hi, I'm sorry but it just does not work!
I did copy-paste the code at step 4 but I am getting "Can't find interface for module 'sas.tilemaps'"
I downloaded the SAS.MOD, maybe I put it in the wrong place? Please help me!!!
Thank you! :)