Is there an efficient way for two separate Blitz programs to communicate?
I wan't my game to have two separate threads, a client and a server sending data packets back and forth. In connections through WAN I would use TCP or UDP, but when playing the game on single machine, using network to communicate is strange. I wouldn't want to use that if I don't really need to.
Blitz functions that haven't catched my eye? Windows API functions?
Of course if blitz3d supports multithreading, that would be solution, but I haven't found any info on that.
I wan't my game to have two separate threads, a client and a server sending data packets back and forth. In connections through WAN I would use TCP or UDP, but when playing the game on single machine, using network to communicate is strange. I wouldn't want to use that if I don't really need to.
Blitz functions that haven't catched my eye? Windows API functions?
Of course if blitz3d supports multithreading, that would be solution, but I haven't found any info on that.