temp:tbank=CreateBank(Len(s$)+1) PokeString temp,0,s$ glListBase listBase 'glRasterPos2f x,y glCallLists BankSize(temp)-1,GL_UNSIGNED_BYTE,bank buf(temp)
I get an error on the last line:
Unable to convert from 'Int' to 'Byte Ptr'.
temp:tbank=CreateBank(Len(s$)+1) PokeString temp,0,s$ glListBase listBase 'glRasterPos2f x,y glCallLists BankSize(temp)-1,GL_UNSIGNED_BYTE,bank buf(temp)