Memory leak in 1.93
Blitz3D Forums/Blitz3D Bug Reports/Memory leak in 1.93
There seems to be a memory leak with 1.93, Foppy has discovered. I get it to, after updating to version 1.93
http://www.blitzbasic.com/Community/posts.php?topic=56141If you run this code:
While(Not(KeyHit(1)))
image = CreateImage(100,20)
FreeImage(image)
Wend
System RAM usuage constantly increases. Didn't happen with versions of blitz <1.93. It seems like the image isn't being freed.
does this happen if you flip?
It happens with the above code without flip, and also in my game, with flip.
Edit: adding a Flip to the above code slows down the memory leak but it is still there.
Sorry - can't see it.
System memory jumps around (as always) but Windows causes that effect anyway.
Try this:
Type MEMORYSTATUS
Field dwLength%
Field dwMemoryLoad%
Field dwTotalPhys%
Field dwAvailPhys%
Field dwTotalPageFile%
Field dwAvailPageFile%
Field dwTotalVirtual%
Field dwAvailVirtual%
End Type
Global mem.MEMORYSTATUS = New MEMORYSTATUS
Graphics3D 800,600
While(Not(KeyHit(1)))
image = CreateImage(100,20)
FreeImage(image)
UpdateWorld()
RenderWorld()
Cls
GlobalMemoryStatus mem.MEMORYSTATUS
Text 0,0, "TotalVidMem "+TotalVidMem()
Text 0,20, "AvailVidMem "+AvailVidMem()
Text 0,40, "TotalSysMem "+Str$(mem\dwTotalPhys%/1024)+"k"
Text 0,60, "AvailSysMem "+Str$(mem\dwAvailPhys%/1024)+"k"
Flip
Wend
That code gives a "Function GlobalMemoryStatus not found" error. I don't know what to replace that line with to get a readout of the remaining memory.
System memory doesn't really jump around on my computer, it just goes down rapidly (creating 100*100 images) when using 1.93, and this does not happen in 1.91.
Do you use 1.93 John? This shouldn't happen though. In the other versions of blitz, this didn't happen.
I use 1.93 and when I run this program my system memory goes down too.
same memory leak over here.
WinXP pro w/ SP2, Gf6800GT 256MB, Athlon XP2,8+, 1GB RAM, latest stable drivers.
maybe its a GeForce-issue? dunno...we need more specs! any ATI-users out there?
My system:
P4 1.7Ghz 256Mb, WinXP home SP2, ATI Radeon 9600 256Mb
ok...its not os/hardware related then:
happens on xp pro AND home
on p4 AND amd
on ati AND nvidia
must be a real blitz3d bug then...so we're waiting for mark...again :)
Ouch... crashes here too, after about 10 seconds, with a blank error message.
Yeah sorry about the MEMORYSTATUS thing - I must have it in a lib.
Doesn't matter anyway, since I was ill with the flu yesterday and totally missed the point that this is all about v1.93!
Yep, i hope it's fixed soon, as it's a pretty serious bug.