Can anyone tell me what is wrong with this code?!?? I know the mipmaps are created and I can transverse them BUT I'm having problems passing the mipmap surface, all that gets rendered is a white texture.
Function SetMipMap(Image:TImage,Level:Int) Local DXFrame:TD3D7ImageFrame = TD3D7ImageFrame (image.frame(0)) Local src:IDirectDrawSurface7 Local dest:IDirectDrawSurface7 Local caps2:DDSCAPS2 caps2=New DDSCAPS2 caps2.dwCaps=DDSCAPS_TEXTURE|DDSCAPS_MIPMAP|DDSCAPS_3DDEVICE caps2.dwCaps2= DDSCAPS2_MIPMAPSUBLEVEL src = DXFrame.Surface Local res = src.GetAttachedSurface(caps2,Varptr dest) If res<>DD_OK tRenderERROR = tError(res) Return False EndIf DXFrame.Surface = dest ' <------ I reckon the problem is here, this just seems too simple. dest.Release_ Print "MipMap Selected OK" Return True End Function