Hi All,
On Friday evening I decided to make a simple game using some new tools I recently purchased...
and this is the result....can you beat 50,000 points (my highest score so far) - please post highest scores if you are interested.
Game may be downloaded from here: (3.9 MB - contains source code compatible with both blitz3d and blitzplus, although compiled in blitzplus)
http://home.swiftdsl.com.au/~gezeder/lloyd/HordeSlayer.zip



System Requirements:
It runs fine on my old AMD K-6 500 Mhz machine with a 32 MB Geforce 2 MX video card & 256 MB System RAM. It uses less than 32 MB video RAM in 16bit mode, and takes
up about 50-70 MB of system RAM according to the Windows Task Manager. Uses 800x600 screen resolution.
So I guess it should run fine on any system purchased since 2001.
To Play: Use either keyboard, or a joystick with 3 buttons, or a gamepad with at least 3 buttons
Cursor keys / Joystick / Gamepad to move around the screen (fixed play area)
Joystick Button 1 / keyboard Z - light attack, does little damage but if you hit someone who is currently being knocked back then you gain an additional 300 points and knock them back again
Joystick Button 2 / keyboard X - knock back attack, does fair amout of damage and knocks enemies back
Joystick Button 3 / keyboard C - power attack - kills all enemies adjacent to you but damages yourself slightly.
TAB - display video memory consumed and frame rate (should be locked to about 60 frames per second)
If you wait at the menu screen for about 10 seconds the above instructions are displayed on screen.
Thanks,
Matt Lloyd
EDIT - After playing this version for the last little while my highest score is actually 38095.
EDIT - My new high score 41345. (Tip - play it like a game of squash)
On Friday evening I decided to make a simple game using some new tools I recently purchased...
and this is the result....can you beat 50,000 points (my highest score so far) - please post highest scores if you are interested.
Game may be downloaded from here: (3.9 MB - contains source code compatible with both blitz3d and blitzplus, although compiled in blitzplus)
http://home.swiftdsl.com.au/~gezeder/lloyd/HordeSlayer.zip



System Requirements:
It runs fine on my old AMD K-6 500 Mhz machine with a 32 MB Geforce 2 MX video card & 256 MB System RAM. It uses less than 32 MB video RAM in 16bit mode, and takes
up about 50-70 MB of system RAM according to the Windows Task Manager. Uses 800x600 screen resolution.
So I guess it should run fine on any system purchased since 2001.
To Play: Use either keyboard, or a joystick with 3 buttons, or a gamepad with at least 3 buttons
Cursor keys / Joystick / Gamepad to move around the screen (fixed play area)
Joystick Button 1 / keyboard Z - light attack, does little damage but if you hit someone who is currently being knocked back then you gain an additional 300 points and knock them back again
Joystick Button 2 / keyboard X - knock back attack, does fair amout of damage and knocks enemies back
Joystick Button 3 / keyboard C - power attack - kills all enemies adjacent to you but damages yourself slightly.
TAB - display video memory consumed and frame rate (should be locked to about 60 frames per second)
If you wait at the menu screen for about 10 seconds the above instructions are displayed on screen.
Thanks,
Matt Lloyd
EDIT - After playing this version for the last little while my highest score is actually 38095.
EDIT - My new high score 41345. (Tip - play it like a game of squash)