i've written some code that takes an object and moves its vertices to make it look like it is shaking like jelly.
works great, but the vertices along different strips (I guess?) separate from each other. In MAX they are 'welded', but in blitz, that doesn't really mean anything, does it? I don't have a way of telling if 2 vertices are welded and should move together unless i manually search the whole mesh and keep note of vertices that are in exactly the same position as each other, or close within a certain tolerance?
i put an example of it here. it's hard to tell exactly, but if you know meshes you probably know what i'm talking about already!

these pieces are connected in max.
works great, but the vertices along different strips (I guess?) separate from each other. In MAX they are 'welded', but in blitz, that doesn't really mean anything, does it? I don't have a way of telling if 2 vertices are welded and should move together unless i manually search the whole mesh and keep note of vertices that are in exactly the same position as each other, or close within a certain tolerance?
i put an example of it here. it's hard to tell exactly, but if you know meshes you probably know what i'm talking about already!

these pieces are connected in max.