Ok, I'll ask this again here because my issue got swallowed up in the general talk on the offical thread.
Basically, I cannot get FMOD to work on my Mac, regardless of how simple it's supposed to be according to the official thread. Here's what I did...
1. Downloaded the ZIP containing the Mod, Lib and Windows FMOD DLL.
2. Copied the fmod.bmx file into the mod/pub/fmod folder.
3. I then download v3.75 of FMOD from fmod.org and copied libfmod.a into both the lib and mod/pub/fmod folders of BlitzMax.
4. Compiled all modules.
What I get when I try and compile a program is something like this...
It's as though it doesn't recognise any of the FMOD functions. The modules themselves do compile, I just get the above.
So, what am I doing wrong? Any help greatly appreciated.
Basically, I cannot get FMOD to work on my Mac, regardless of how simple it's supposed to be according to the official thread. Here's what I did...
1. Downloaded the ZIP containing the Mod, Lib and Windows FMOD DLL.
2. Copied the fmod.bmx file into the mod/pub/fmod folder.
3. I then download v3.75 of FMOD from fmod.org and copied libfmod.a into both the lib and mod/pub/fmod folders of BlitzMax.
4. Compiled all modules.
What I get when I try and compile a program is something like this...
Building untitled1 Compiling:untitled1.bmx Linking:untitled1 ld: Undefined symbols: _FMUSIC_LoadSong _FMUSIC_PlaySong _FMUSIC_SetLooping _FSOUND_Init _FSOUND_SetDriver _FSOUND_SetOutput _FSOUND_GetError Build Error: Failed to link /Applications/BlitzMax/tmp/untitled1.app/Contents/MacOS/untitled1 Process complete
It's as though it doesn't recognise any of the FMOD functions. The modules themselves do compile, I just get the above.
So, what am I doing wrong? Any help greatly appreciated.