i want to make this deformable object, some kind of organic looking cell that when you hit it, the spot that you hit shrinks away from the bullet.
i wonder if there's an example of this anywhere?
i think i see the basic components i'm supposed to use but an example of mesh deformation in the spot where something hits the mesh, would really save a ton of time
i wonder if there's an example of this anywhere?
i think i see the basic components i'm supposed to use but an example of mesh deformation in the spot where something hits the mesh, would really save a ton of time