Teach me 3D programming and get paid?
Miscellaneous Forums/General Discussion/Teach me 3D programming and get paid?
yeah, thats right.
I am interested in learning to program my own landscape system, with good datastructures and support for vertex blending (multiple textures).
How much would a person require in pay to do this thing?
heh.. I realize that its a question depending on many unknown factors, like how good I am in programming, time it takes and so on.
If you're interested, post your minimum payment requirement in this thread and I'll get back to you all.
Just to explain some of my former experience, I've dabbled with creating my own landscape before, and while I got a basic grid going, I got many rogue triangles connecting to wrong vertices. Data structure sucked, and rebuilding algorithm was flawed :)
There's probably a tutorial on mesh landscapes somewhere, but I'm not sure. If not, I probably could write one, if I ever get time.
P.S. I think the best place to post a question like this would be in the Blitz3D Beginners forum or the Blitz3D Programming forum.
I got one word for you SWIFT. He pedagogic, knowledable and allways in need of money, if you gonna look for online teach try Swift ;M)
Ahem, you'll have better luck searching for sswift.
Paying people to code stuff for you - interesting.
I like that idea.
Actually, he's asking for someone to teach him how to code it. Which is kinda bizarre; I love teaching people stuff, but teaching something involved like that takes up a huge amount of time and only really works well in person.
Well if his questions involved things like how I would structure the code to do specific things, or specific algorithm, then I could explain that. But there's no cure for sloppy code. :-) Could be expensive depending on what he wants to know exactly.
Wha?
have you read your manual?
Blitz does most of the programming for you.
see the "LoadTerrain" command, you can make a terrain from a bitmap.
you can also paint it with up to 4 texture using the paintentity command. I think this didnt use to work previously but it does with the latest update.
Blitz's built-in terrain handling is inefficient.
but swifty you've only got Blitz Plus, haven't you?
I realize after reading your response that this might not be the best idea I've had. I just got fed up with Blitz3D's terrain system and seeing WoW and Morrowind handle itself so good on lower end machines made me want to learn it.
I could easily buy a heap of books on the subject, but I have no idea which ones to buy and what I would benefit most from in Blitz3D.
Maximo,
Yeah if Im not mistaken it's not long before Swifts car insurance is up again...lol
Why not just purchase Swifts terrain system and get on with your projects?
IPete2.
Ipete:
My terrain system doesn't do the vertex blending of multiple textures he wants to use.
Car insurance? Try rent, food, telephone, electricity, and internet!
but swifty you've only got Blitz Plus, haven't you?
SwiftGUI for Blitz3D | Fast simulated 2D interfaces with variable-width, word-wrapped, bitmap-based fonts, and advanced mouse functionality.
Swift Shadow System for Blitz3D | Realistic soft shadows cast onto any surface.
Swift Terrain System for Blitz3D | Fast, detailed terrains with variable level of detail.
I posted all the source code to my terrain system
here but I know it's difficult to decifer other peoples code.
For what it's worth I learnt everything I needed by reading a book called "Focus on 3D terrain programming" and botched the rest by searching on google and of course here in the code archives.
"but I know it's difficult to decifer other peoples code."
And spelling. :-)