Hello again everyone :)
I'm creating a game where the player is moved by the user clicking on the terrain and the player moves towards it. but when the terrain goes downhill the player floats through the sky. How can i always keep him on the floor?
I did just think about doing:
But this makes the character slide down hills, or if the player falls off from a high he just slowly floats down. any ideas?
Thanks as always :)
I'm creating a game where the player is moved by the user clicking on the terrain and the player moves towards it. but when the terrain goes downhill the player floats through the sky. How can i always keep him on the floor?
I did just think about doing:
MoveEntity (player, 0, -0.1, 0)
But this makes the character slide down hills, or if the player falls off from a high he just slowly floats down. any ideas?
Thanks as always :)