Which computer book are you reading?

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I bought Real time collision detection by Christer Ericson and I have to say that this book it’s just great.
I just gated really fascinated by the topic the last months and I thought to give it a go.
I am in the first 100 pages and I don’t know if I will ever really finish it but I am sure that I will gain from it.

Im reading different ones at the moment.

Main one is a game programmers book with C++ examples...can't really remember the name but its good as I'm learning new techniques and C++ at the same time.

Also reading a book on the C++ STL.

And finally a book on Neural Networks...but that is too complicated for me so I've re-read the first chapter about 5 times.

I'm shuffling between "3D Game Programming All In One - Torque", "Math & Physics for game programmers", "Game Programming All in One" and some truespace tutorials and vids.

I find reading forums gives me all the technical gubbins I need, but also over saturates me with characters and individual motivations just like a good Jane Austin. Who needs romance novels when a flame war is free and also gives you technical insight !?

Last one I read was "Computers in context" by Bo Dahlhom and Lars Mathiassen.

Last 'computer book' I touched was Game Programming Gems 4.

None. I used to read them but now I just google, all the answers are out there. I read sci-fi books when not at the computer.

I have/am read game programming all in one, php5 and mysql and some c++ coding book i cant remember the name of. While not reading computer books i read discworld books.

I would like to get some books on game physics/2d+3d and books on opengl programming, but first i need to get money.

On my bedside table lies "Practical Statecharts in C/C++" from Milo Samek. Just to get in sleep fast.

I'm reading the Game Programming Gems series (I own series 1, 2, and 4). There is just so much good stuff in those books, including fascinating AI articles, rendering techniques, collision detection, physics engines, sun flare effects, cartoon shader effects, water simulation, splines, useful game programming techniques, etc., etc.

I just can't name it all, but if there's something about game programming to know, chances are they're in there. The "Game Programming Gems" series isn't so much about the low level API programming that most books teach, but the actual theorey, and how to apply it to your game.

The Game Programming Gems series is written by many knowledgable game programmers from companies like ATI, nVidia, Microsoft, LucasArts, Electronic Arts, Nintendo, etc., but edited to keep a consistent style.

3dsmax 6 Bible by Kelly Murdock, 1250 pages big - it's gonna take me the rest of the year :S

bah game programming all in one (ed 1) was so big the book is now in two halfs, i mean the gule seperated.

Finished On the Edge recently. Good read, if full of tpyos and gramatttical erro's...


Game Programming Gems


Hmm, I'm not sure if I ever gloated about getting the full set of Graphics Gems books off Ebay for £50 last year... total bargain!

I've got 200 programming books - I used to buy them to collect them. Recently, I have been browsing through 'Teach Yourself DirectX 7 in 24 hours'. This book allows an insight into the inner-workings of Blitz 3D - because Blitz3D is DX7.

I've never read any books about programming (I shudder at the thought,) but I've read several of those "productivity tricks" books about both Windows and MacOS. I've also read several books about game design; love those. I've never read any of Chris Crawford's books, but I've read through his site extensively so I know I would enjoy them.

I've got one programming book, which I've not read.

I think i'll get a book about c++ soon. Looks like i could learn some of it.

i find c++ one of the most important languages to learn now, almost all tutorials i see are in either c or c++ thats why ii learnt it.. and its pretty easy to covert the ideas over to blitzmax. I got Visual C++ step by step, its good at teaching the basics i find and has a bit about general oop as well.

Reading now: www.commodorebook.com

Read last: Physics for game developers
http://www.amazon.com/gp/product/0596000065/102-8771144-4084126?v=glance&n=283155


Andy

Reading Artificial Life by Steve Levy; last computer read was Hackers by the same author.

If learning something new I like the "..In easy steps" range.

Mainly because I hate reading books and those give you the basics without waffling for 10 pages about the history of a key word, or go into a further 10 pages of code when half a page would of made much more sense.

I wrote a simple e-commerce basket system years ago in one night armed with the book "java in easy steps". Never had used java at all til that point but managed to build on the examples in the book to get things working.

Currently reading "PHP5 in easy steps".