Greetings,
I’ve been using ALE to create terrains for my Blitz3D projects and I’m curious about the blended texturing feature. I’d like to know if it’s possible to replicate the same texture blending effect in Lightwave or 3DS max.
When opening the terrain file in Unwrap3D I can see that the terrain is split up into a separate geometry layer for each texture used. So I assume that each geometry layer of the terrain has its own texture and the vertices of the object layer have alpha blending applied to create the smooth transition between textures.
Has anyone had any success recreating this effect in a non terrain based 3D app?
Cheers.
I’ve been using ALE to create terrains for my Blitz3D projects and I’m curious about the blended texturing feature. I’d like to know if it’s possible to replicate the same texture blending effect in Lightwave or 3DS max.
When opening the terrain file in Unwrap3D I can see that the terrain is split up into a separate geometry layer for each texture used. So I assume that each geometry layer of the terrain has its own texture and the vertices of the object layer have alpha blending applied to create the smooth transition between textures.
Has anyone had any success recreating this effect in a non terrain based 3D app?
Cheers.