Lately I've been thinking about 2d point 'n' click adventure games. I've been reminiscing about the good old days of Quest for Glory and Monkey Island. Somewhere along the line adventure games fell out of favour and were usurped by other game genres, but why? And what could be done to reverse this trend?
It seems clear to me that adventure games need to be reinvented, but how? I'll throw out a few of my own ideas and I'd be very interested to hear about yours.
1) 2d is out. Interactive 3d is in.
I don't want to stare at static 2d backgrounds, no matter how beautifully painted they might be.
I do want to be able to look around my on screen character and manipulate the camera with the mouse.
I do want to be able to control my character with keys or even a game pad.
I do want text descriptions (or voice descriptions) of interesting environmental objects that I select to examine.
2) Farewell bottomless pockets and endless inventory based puzzles.
I don't want to have to "use the cactus with the gerbil to open the trapdoor".
I don't want to waste time mindlessly clicking upon hotspots with every one of my seemingly endless list of inventory icons.
I don't want there to be a head spinning number of items to collect.
I don't want to have to "hunt the pixel" to find them.
I do want every item I collect to have multiple uses.
I do want to have only one "use" command rather than many push, pull. open, close, take, give (etc) buttons.
3) Strong, highly compelling and tightly structured stories.
I don't want to save the world from an evil wizard or mad scientist.
I don't want to begin the game as an amnesiac with a shady history.
I do want a strong narrative and plot that leads me through the game and doesn't just make a half-hearted appearance in the occasional cutscene.
I do want highly interactive dialogues but I don't want free form, open-ended gameplay. I want adventures to be tightly structured and plotted.
I do want plot and game progression to be dependent on character interaction more than the successful completion of puzzles.
I can think of many more things but I'm going to leave it at that for the time being... So what do other people think?
It seems clear to me that adventure games need to be reinvented, but how? I'll throw out a few of my own ideas and I'd be very interested to hear about yours.
1) 2d is out. Interactive 3d is in.
I don't want to stare at static 2d backgrounds, no matter how beautifully painted they might be.
I do want to be able to look around my on screen character and manipulate the camera with the mouse.
I do want to be able to control my character with keys or even a game pad.
I do want text descriptions (or voice descriptions) of interesting environmental objects that I select to examine.
2) Farewell bottomless pockets and endless inventory based puzzles.
I don't want to have to "use the cactus with the gerbil to open the trapdoor".
I don't want to waste time mindlessly clicking upon hotspots with every one of my seemingly endless list of inventory icons.
I don't want there to be a head spinning number of items to collect.
I don't want to have to "hunt the pixel" to find them.
I do want every item I collect to have multiple uses.
I do want to have only one "use" command rather than many push, pull. open, close, take, give (etc) buttons.
3) Strong, highly compelling and tightly structured stories.
I don't want to save the world from an evil wizard or mad scientist.
I don't want to begin the game as an amnesiac with a shady history.
I do want a strong narrative and plot that leads me through the game and doesn't just make a half-hearted appearance in the occasional cutscene.
I do want highly interactive dialogues but I don't want free form, open-ended gameplay. I want adventures to be tightly structured and plotted.
I do want plot and game progression to be dependent on character interaction more than the successful completion of puzzles.
I can think of many more things but I'm going to leave it at that for the time being... So what do other people think?