Hi,
Can anyone recommend a GOOD intermediate book on game math and physics?
Having waded through the books on Amazon, most of the reviews detail bad coding and math in and the books.
If you have read something you would recommend, please share the title with me.
Thanks.
Best bet really is to get some conceptual physics books and then work your way up. I found that my college text books were actually better resources than any of the 'game' math and physics books. I also found that utilizing and studying all the physics code and tutorials around the net are better. If you don't like "Physics for Game Developers" which is just ok ... then I'd recommend forgetting the books.
Just Google or Wiki for everything you need. It's ALL out there!
Sometimes it is hard to find info on building a 3D system from scratch... as in the math that controls foreshortening and rotation...
Is that what you are looking for? Cause it isn't nearly as needed as it once was... most languages and engines .. if not all... do that for you now...
Even physics can be controled through modules..
I never got my 3D engine to work in HS because I had no access to 3D modules for c++ and couldn't figger out the math or find it anywhere...
So if anyone knows and can link to that, I'd love you long time...