Also, for free:
http://www.blitzbasic.com/Community/posts.php?topic=54824There is mine.
It will soon be updated with an installer maker. It is also being given support for direct communication between ghMain and ghEmbedder, which means that it will soon be possible to display web pages (along with target (_self, _blank, myFrame, _top, _parent) which is the exact same as in HTML), download data, upload data, move/resize the plugin window, and set the text in the status bar.
That support will also mean the release of ghDownload, which is a module that works much like igLoader and OSA-Kit in that it downloads, executes, and embeds applications completely automatically.
The only reason why the next update won't already support ghMain <> ghEmbedder communication (and, thus, ghDownload) is because of Internet Explorer support.
Really, I'm sorry to complicate things. Unfortunately, I am a big supporter of two words: Open Source. Both Grasshopper and the program that it was originally developed for will be open source. Basically, if you want a way to quickly showcase your games on the Internet where the user can instantly download it and see it at work, use igLoader. If you want ease of use, use igLoader. If you want a way to easily develop your very own web plugins with anything without needing to constantly be thinking about the plugin and still have complete open-endedness or you want to develop a web plugin in whatever programming language you like (be it BlitzMax, Purebasic, D, B, A, or even BlitzBasic) try Grasshopper.