Patch available here:
www.leadwerks.com/files/ws5.38.zip
www.leadwerks.com
Version history:
5.38
-added .map import
5.37
-fixed render to file crash
-fixed regkey recognition problem
-hidden lights not used in lightmap
-fixed bug where entities didn't get moved with selection rotation
-fixed some mesh lighting errors
-fixed bug where hidden meshes could still be selected
-improved startup window creation
5.36
-improved terrain texture mapping
-added terrain export in .x and .b3d
-fixed crash if invalid brush is lightmapped
-disabled texture lock on rotations, since it was unreliable
-added load/save heightmap, alphamap
-added render image and cubemap to file
-fixed crash with listboxes in terrain window
-finished the color options interface
-fixed undo bug with face properties
-ctrl+drag clone now works with all draw tools
5.35
-terrain added to file format
-terrain now uses texture splatting, instead of vertex alpha
-rotation buttons behavior changed
-terrain tool strength works per tool
-improved center cross drawing
-fixed brush properties crash
-removed lightmap compression, which was rendering black on some cards
-added terrain lighting
-improved properties dialog behavior
5.34
-fixed rotation texture mapping export problem
-fixed network stream that was accidentally left open
5.33
-fixed texture crash if non-power-of-two
-fixed .map texture alignment error
-fixed bug where undo didn't work with skew
-sped up 2D editing
-matrix properties now work on entity positions
-added entitydrawsize parameter to settings.ini
-fixed bug where entity visgroups weren't saved
-replaced shift+a shortcut with ctrl+a
-added merge
-fixed carve crash with overlapping carve brushes
-added viewrange and fade range parameters for meshes
-terrain!
5.32
-fixed bug where hidden meshes could still be selected
-added safety check for if lightmap resolution equals 0
-finished .fy export
-added .dbo export
-updated .map exporter
-fixed some properties dialog problems
-maps save faster
-added undo
www.leadwerks.com/files/ws5.38.zip
www.leadwerks.com
Version history:
5.38
-added .map import
5.37
-fixed render to file crash
-fixed regkey recognition problem
-hidden lights not used in lightmap
-fixed bug where entities didn't get moved with selection rotation
-fixed some mesh lighting errors
-fixed bug where hidden meshes could still be selected
-improved startup window creation
5.36
-improved terrain texture mapping
-added terrain export in .x and .b3d
-fixed crash if invalid brush is lightmapped
-disabled texture lock on rotations, since it was unreliable
-added load/save heightmap, alphamap
-added render image and cubemap to file
-fixed crash with listboxes in terrain window
-finished the color options interface
-fixed undo bug with face properties
-ctrl+drag clone now works with all draw tools
5.35
-terrain added to file format
-terrain now uses texture splatting, instead of vertex alpha
-rotation buttons behavior changed
-terrain tool strength works per tool
-improved center cross drawing
-fixed brush properties crash
-removed lightmap compression, which was rendering black on some cards
-added terrain lighting
-improved properties dialog behavior
5.34
-fixed rotation texture mapping export problem
-fixed network stream that was accidentally left open
5.33
-fixed texture crash if non-power-of-two
-fixed .map texture alignment error
-fixed bug where undo didn't work with skew
-sped up 2D editing
-matrix properties now work on entity positions
-added entitydrawsize parameter to settings.ini
-fixed bug where entity visgroups weren't saved
-replaced shift+a shortcut with ctrl+a
-added merge
-fixed carve crash with overlapping carve brushes
-added viewrange and fade range parameters for meshes
-terrain!
5.32
-fixed bug where hidden meshes could still be selected
-added safety check for if lightmap resolution equals 0
-finished .fy export
-added .dbo export
-updated .map exporter
-fixed some properties dialog problems
-maps save faster
-added undo