i started a 3d engine back when max came out, but got a bit busy with r/l stuff, recent ive started again and i thought id put up a lil test to make sure it works ok for everyone at this early stage.
ive still gotta module it, but i will do that after i finish the mesh loaders tonight (b3d,ms3d for now)
current todo list:
its kinda b3dish but more in the max (oop) style
i think its pretty easy to use.
anyhow this is just a basic compat test thing, 2 cameras, 1 first person, one looking at the first cam, a lil entity field using cube entitys.
also uses lights (one in center, and ambient in this example), scales, turn,position,rotate, etc etc
wsad to move around and you can change the res etc in the config.
test

http://filehost.mychost.com/d.file?get=54722424237711
ive still gotta module it, but i will do that after i finish the mesh loaders tonight (b3d,ms3d for now)
current todo list:
cameras - done entity system - done textures - done lights - done vertex manip - todo mesh loaders - todo possible stencil shadow system - todo optimize!!! - todo
its kinda b3dish but more in the max (oop) style
in b3d: camera = createcamera() moveentity(camera,0,10,0) in max: camera:camera_class = new camera_class camera.moveentity(0,10,0)
i think its pretty easy to use.
anyhow this is just a basic compat test thing, 2 cameras, 1 first person, one looking at the first cam, a lil entity field using cube entitys.
also uses lights (one in center, and ambient in this example), scales, turn,position,rotate, etc etc
wsad to move around and you can change the res etc in the config.
test

http://filehost.mychost.com/d.file?get=54722424237711