I know all the issues everyone's had with boned B3D objects and speed/performance. So I whipped up a little test.
I threw together a little robot anim then made a quicky program that loaded him along with 400 of his friends all animated.
The numbers I saw were 10-20 milisecs to update world and 60-70 millisecs to render world. This is on my AMD 64 3000 and my 256 meg geforce 6800. Now here's where things get weird...
I loaded it on my 'crappy' AMD XP 2000 with a 32 meg RIVA TNT2 card. And guess what? I got IDENTICAL NUMBERS!!! There's no way these numbers should be even close, much less identical! Anyone want to guess how this is possible? Also, want to try running it yourself and see what numbers you get? BTW, I do have it flip false so it's not a monitor sync thing.
Okay, my little geniuses... tell me what's going on here!
Here's the object : http://www.mediumedge.com/b3d/robot01.b3d
And here's the code:
I threw together a little robot anim then made a quicky program that loaded him along with 400 of his friends all animated.
The numbers I saw were 10-20 milisecs to update world and 60-70 millisecs to render world. This is on my AMD 64 3000 and my 256 meg geforce 6800. Now here's where things get weird...
I loaded it on my 'crappy' AMD XP 2000 with a 32 meg RIVA TNT2 card. And guess what? I got IDENTICAL NUMBERS!!! There's no way these numbers should be even close, much less identical! Anyone want to guess how this is possible? Also, want to try running it yourself and see what numbers you get? BTW, I do have it flip false so it's not a monitor sync thing.
Okay, my little geniuses... tell me what's going on here!
Here's the object : http://www.mediumedge.com/b3d/robot01.b3d
And here's the code:
Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,90,100,-160 Light=CreateLight() RotateEntity Light,90,0,0 robot01=LoadAnimMesh("robot01.b3d") Dim robots(20,20,12) For X = 1 To 20 For Y = 1 To 20 robots(X,Y,1) = CopyEntity(robot01) PositionEntity robots(X,Y,1),10*X,10*Y,0 Next Next Animate robot01,1 For X = 1 To 20 For Y = 1 To 20 Animate robots(X,Y,1) Next Next While Not KeyDown(1) update = MilliSecs() UpdateWorld update = MilliSecs() - update render = Millisecs() RenderWorld render = MilliSecs() - render Text 10,10,"Time to update:" + update Text 10,30,"Time to render:" + render Flip False Wend End