MaxEdit form editor for Maxgui
Miscellaneous Forums/Blitz Showcase/MaxEdit form editor for Maxgui
Here my new version of MaxEdit
only toolbar and tabber and menu creation are not there
you can save project, save source , delete gadget and I'm adding more functionality. hope you like it.
next , I will work on menu creation and adding those control that I miss to integrate.
and I forget to tell that it's free
here the file
http://www.info-tech2000.com/MaxEdit4.zip
Thanks a lot for sharing. Unfort. people often don't realize the value of things that are for free. Imagine a Mercedes for free - can it be any good? ;)
Good work...many thanks, it's a time-saver for me!
Thanks
well this version is free and I will do update for it !
It will help me for my other project.
I plan to make a code Editor with the form editor
and be able to code a gadget directly when click on it and have all the event that is attached to this kind of gadget.... like VB sort of ! I realise by coding this that the BmaxUI is not what I would like, with 2500 line of code sometime it's hard to find the code I working, Function should be appart of the main program..
jfk EO-11110 you are right with the Mercedes :) well it's my first release here on the forum, the community help me a lot so I want to give something in exchange.
there will be a next version soon!
Regard.
2500 line? You could use Bmax object-oriented features...I'm planning a tool like your (well, it was started 3 days after I bought MaxGUI module, then I drop it because I need to 'understand' how gadgets work...) and it is hardly based on common method & functions...
byez
Hehe, I didn't mean to say "stop releasing freeware" :) Freeware is cool, tho I understand authors cannot live from data traffic only.
degac even if you use object-oriented you can't archive something like this below 1000line of code... just bmax IDE contain 5266 line of code :)
Interesting... I'm over 5,500 lines with mine, which I don't think is nearly half finished yet, and it's very much OO-based.
Personally, I don't think it's the amount of lines, but the quality of the implementation that counts.
But if we have to count... my TMenuEditor is 316 lines long :-)
Think I may double-space my lines from now on tho....
Anyhoo. It's looking good Smokey.
A couple of things would be nice to have :
* when saving the source, getting to choose a filename :-)
* maybe you could keep a count of how many of a specific type of gadget you have on the window, and number them appropriately? At the moment, if I add a label and then a textfield I get: label0, textfield1.
Just a thought :-)
Hi,
it's depend of the coder I think. some can do great program with less code.
Thanks Brucey I did't think about the count , it will be easy to add this, I also notice that when you create gadget and you resize the window that the gadget resize also.. I think the gadget should not resize when window resized because if you want a gadget at 10,10 you don't want to have it at 40,40 when you resize the window, this will be fix the next version that should be available these day.
I see from the worklog you've made this in Max.
If you would like me to compile a Mac build for you I'm happy to do so (esp. as I'd like to actually *use* it on the Mac!).
:)
Thanks RiK :)
for the moment I still working with it and there a few bug I want to fix before porting it to mac
by the way here a new version
http://www.blitzbasic.com/logs/userlog.php?user=997&log=606