I have a problem (probably stupid...) with multicamera & pick
Why is pick2 ever =0...what is wrong? too much time playing with Bmax and I don't remember quite nothing on Blitz3d...?
Graphics3D 640,480,32,0 SetBuffer BackBuffer() Global camera1=CreateCamera() Global camera2=CreateCamera() CameraViewport camera1,0,0,640,240 CameraViewport camera2,0,240,640,240 CameraClsColor camera2,128,200,200 cube=CreateCube() EntityColor cube,255,10,10 EntityPickMode cube,2 PositionEntity camera1,0,0,-10 PositionEntity camera2,2,0,-10 Repeat Cls If MouseDown(1) pick1=CameraPick(camera1,MouseX(),MouseY()) pick2=CameraPick(camera2,MouseX(),MouseY()) DebugLog "1: "+pick1+" 2: "+pick2 End If UpdateWorld RenderWorld Flip Until KeyDown(1) End
Why is pick2 ever =0...what is wrong? too much time playing with Bmax and I don't remember quite nothing on Blitz3d...?