New 3D World Studio screenshots

Miscellaneous Forums/Content Creation Tools/New 3D World Studio screenshots

This is pretty much what I envisioned when I started writing this program. I like it a lot.





you wrote it in b+?
looks good, so you can turn lights on and off on the same screen huh?

Fabtastic Josh.

IPete2.

what is it? a scifi hallway generator?

obviously you could create more with it than hallways ;-)

hehe. Great style, but a lot of polies for a hallway IMHO. I guess the whole space station has some millions of tris then.

Looks good to me, and polycount is ok - although I'd use even more polys myself. :) 12 polygon corridors belong to the past, you can use much more these days... with simple culling algos few million polygon spacestations are easily doable with Blitz too.

It looks like a good product, I am tempted to buy it - those sci fi hallways have always grabbed me, just not sure whether it is any easier to get a good result from this than the tools I already use (remembering that me not being an artist, a good result for me is something that doesn't look anywhere near as good as the above). I think I'll download the demo.

EDIT - just downloaded the demo. Had a problem with trying to mirror the sections in the 'example.3dw' file. I tried selecting all of the wall sections (ie ctrl-clicking each of the wall (not floor) sections at once, then mirrored them on the z-axis, mirrored them on the z-axis again and get a "illegal operation - press close / details'. Also could not get CTRL-Z to perform an undo operation, as well as CTRL-C/CTRL-V to copy sections, had to use the menu options instead. Is this just in the demo?

I'd download the v5.31 demo, get the v5.37 patch off the leadwerks forum, and post any bug reports there.

No one has ever mentioned a problem like that, so please let us know if you experience it again.

Forums are here:
http://www.leadwerks.com/forums/index.php

I think the polycount here was about 15,000 (4,000 unique). If that's too much, you need to get with the times.

In B3D it is, but that's 'cause of how outdated it is. If you're using a real engine, it'll run smooth as.. I don't know, something smooth.

My point is, the first person to complain gets kicked in the face.

I want to complain.

Go ahead. I'll kick you in the face though.

You do realise that Amon is a grand master in the ancient art of Ecky-Thump, don't you?

The corridor looks pretty damned good to me.

pft - high polycount is so lame. If a game needs the same hardware as doom3, but looks like quake3, do you think I'd buy it? It needs more than a highpoly corrdior to "get with the times".
Bysides, modern engines use bumpmapping to keep the polycount low. Why would they do that?

Don't get this wrong halo, I think World Studio is a great tool. I'm only talking about the corridor polycount here.

It's a tool to create stuff, it's up to you to decide which 'engine' (language) you will use to display it...
Looking good Halo.

I'm no fanboy but 3DWS is the schizz. :)