For some reason the SetMaskColor is not making the color i choose transparent on a MaxGui Canvas. Is this possible?
SetMaskColor in Canvas
BlitzMax Forums/BlitzMax Beginners Area/SetMaskColor in Canvas i did have this problem And got around it by doing a Graphics setup.. somthing like:
i think you CAN only do this once so i opt todo it when you create the canvas.
i would have a look a the sample programs tho. have a look out at the rockout_gui one and your see what i mean
edit: search for the line that says SetGraphics CanvasGraphics (canvas) most of whats after this is all graphics setup just like you would normally do.
SetGraphics CanvasGraphics(mainRenderView)
SetMaskColor 255, 0, 255
i think you CAN only do this once so i opt todo it when you create the canvas.
i would have a look a the sample programs tho. have a look out at the rockout_gui one and your see what i mean
edit: search for the line that says SetGraphics CanvasGraphics (canvas) most of whats after this is all graphics setup just like you would normally do.
hmm I tried that and it's not working for me. The thing is that I'm using the same images and code for another program that is not gui and it works fine.
Global gOpen:TImage = LoadImage("incbin::images/StringOpen.png",MASKEDIMAGE|MIPMAPPEDIMAGE) Global gWin:TGadget=CreateWindow("Recorder", 50,50,800,600, Null, WINDOW_TITLEBAR | WINDOW_STATUS | WINDOW_CLIENTCOORDS) Local canvas_Buttons:TGadget = CreateCanvas(0,0,496,430,pnl_Canvas) Local tmr_Paint:TTimer = CreateTimer(60) SetGraphics CanvasGraphics(canvas_Buttons) SetBlend ALPHABLEND SetClsColor 0,0,0 SetMaskColor 255, 0, 255 Repeat WaitEvent() '---[ Process Event ]--- Select EventID() '---[ Timer ]--- Case EVENT_TIMERTICK RedrawGadget(canvas_Buttons) '---[ Paint Gadgets ]--- Case EVENT_GADGETPAINT '---[ Button Canvas ]--- If EventSource () = canvas_Buttons '---[ Display Button GFX ]--- Cls SetColor 0,255,0 DrawImage gOpen,15,15 Flip EndIf End Select Forever
I think you need to move your loadimage statement to after the SetMaskColor line like so
by the way, I see that you've grouped your canvas to pnl_canvas. I can't see where this was defined
SetGraphics CanvasGraphics(canvas_Buttons) SetBlend ALPHABLEND SetClsColor 0,0,0 SetMaskColor 255, 0, 255 Global gOpen:TImage = LoadImage("incbin::images/StringOpen.png",MASKEDIMAGE|MIPMAPPEDIMAGE)
by the way, I see that you've grouped your canvas to pnl_canvas. I can't see where this was defined
yeah I cut the code out, there was too much of it. I'll try your suggestion later on today.
Thx
RAFF
Thx
RAFF
Oddly enough that worked assari thx for the help