Mappy rides again

BlitzMax Forums/BlitzMax Programming/Mappy rides again

the Mappy mod is functioning again! stay tuned... as soon as i clean up the mod and the samples i will release the code. probably in a few hours or so.

2005_01_12 Mappy Mod

Mappy Samples

enjoy :)

thanks Gman, all looks good.

Thanks again.

Great!
Was looking for that

glad i could help out :) i had pretty much given up, but the recent interest and a fresh approach renewed my efforts. basically i switched from using a mask color for transparency to the alpha channel to get things working again.

Yes location error.
I found it and deleted my silly question

greetings TGD :) this is more than likely a location issue. please make sure that your directory tree looks like:

c:\blitzmax\mod\pub.mod\mappy.mod

where c:\blitzmax is the location of your blitzmax install. i think you probably have mappy.mod at the same level as pub.mod.

HTH.

Great!

By sdie, thanks for th3 updated 3Impact mod.

hmm not sure why but when I try to run the examples I get this


Linking:mbbgame1.exe
C:/Program Files/BlitzMax/mod/brl.mod/d3d7max2d.mod/d3d7max2d.release.win32.a(d3d7max2d.bmx.release.win32.o.b)(code+0x223b): undefined reference to `pub_directx_D3DVERTEXBUFFERDESC'
Build Error: Failed to link C:/Documents and Settings/ckob/Desktop/mappysamples/mappysamples/mbbgame1.exe
Process complete

I did get this to work once, but now its giving me an error:
Building mbbgame1
Compiling:mbbgame1.bmx
flat assembler  version 1.64
3 passes, 5713 bytes.
Linking:mbbgame1.exe
C:/Programmer/BlitzMax/bin/ld.exe: cannot find C:/Programmer/BlitzMax/mod/pub.mod/mappy.mod/mappy.release.win32.x86.a
Build Error: Failed to link c:/Programmer/BlitzMax/samples/mappysamples/mbbgame1.exe
Process complete


Can any one tell whats wrong with this?

I do have the file with an i extension but not a!

Rebuild the module:
bmk makemods -d pub.mappy
bmk makemods -r pub.mappy
docmods pub.mappy

-d -> debug build
-r -> release build
docmods ->useless ubless you add your own comments.

last: make sure mappy.mod folder is located inside pub.mod folder inside of mod folder.

Just did all this myself to make sure it works as adevertised.

Last Note: if you want the hexagonal maps to show correctly, at least with my ATI card, use directX graphics
driver.

Jeepers, to i stand corrected, the "mbbcoord.bmx" works fine as is for me now. Something got fixed somewhere...

For us newcomers, what the heck is Mappy?

Map Editor like TileStudio. Very very good, very full-featured etc etc. Pain to get work with Bmax so cheers again Gman.
Mappy

Yep I got it working again!