Ok, just a quickie... how do I paint/apply certain surface/brush to certain triangle? For example I have created two textures and want to apply textures to the triangles depending how the face etc? Code archives probably has something like this already but I though if someone would have a quick answer. Also what if the triangle is multitextured, how to control that with individual triangles?
EntityTexture entity,texture[,frame][,index][,triangle_index] would be so handy but most Blitz commands are mesh wide... I need individual triangles for targets.
EntityTexture entity,texture[,frame][,index][,triangle_index] would be so handy but most Blitz commands are mesh wide... I need individual triangles for targets.