This is my edia :
Any beter ideas?
SuperStrict Framework BRL.Max2d Import BRL.GLMax2d ''''''''''''''''''''''''''''THE LEFT STAIRS Local srot:Float = 45 Local sx:Float = 0 Local sy:Float = 150 Local swidth:Float = 300 Local sheight:Float = 30 ''''''''''''''''''''''''' THE FLOOR Local fx:Float = 200 Local fy:Float = 350 Local fwidth:Float = 200 Local fheight:Float = 30 ''''''''''''''''''''''''''''THE LEFT STAIRS Local srot2:Float = -45 Local sx2:Float = 400 Local sy2:Float = 350 Local swidth2:Float = 300 Local sheight2:Float = 30 ''''''''''''''''''''''''''''''The Char Local x:Float = 0 Local y:Float = 0 Local width:Float = 20 Local height:Float = 20 ''''''''''''''''''''' OTHER Local speed:Float = 5 Local Gravity:Float = 9 Graphics 640 , 480 '''''''''''''''The collision for stairs SetRotation srot CollideRect(sx , sy , swidth , sheight , COLLISION_LAYER_1 , COLLISION_LAYER_2) SetRotation srot2 CollideRect(sx2 , sy2 , swidth2 , sheight2 , COLLISION_LAYER_1 , COLLISION_LAYER_2) '''''''''''' for floor SetRotation 0 CollideRect(fx , fy , fwidth , fheight , COLLISION_LAYER_1 , COLLISION_LAYER_2) While Not KeyHit(KEY_ESCAPE) Cls ResetCollisions(COLLISION_LAYER_3) SetRotation srot SetColor 255 , 0 , 0 DrawRect sx , sy , swidth , sheight SetRotation srot2 DrawRect sx2 , sy2 , swidth2 , sheight2 SetRotation 0 SetColor 0 , 255 , 0 DrawRect fx , fy , fwidth , fheight SetRotation 0 DrawRect x , y , width , height '''''''''''''''The keys If KeyDown(KEY_RIGHT) Local tx:Float = speed If Not CollideRect(x + tx , y , width , height , COLLISION_LAYER_2 , COLLISION_LAYER_1) x:+tx Else For Local i:Int = 1 To 10 If Not CollideRect(x + tx , y , width , height - i , COLLISION_LAYER_2 , COLLISION_LAYER_1) x:+tx y:-i Exit End If Next End If End If If KeyDown(KEY_LEFT) Local tx:Float = -speed If Not CollideRect(x + tx , y , width , height , COLLISION_LAYER_2 , COLLISION_LAYER_1) x:+tx Else For Local i:Int = 1 To 10 If Not CollideRect(x + tx , y , width , height - i , COLLISION_LAYER_2 , COLLISION_LAYER_1) x:+tx y:-i Exit End If Next End If End If ''''''gravity For Local i:Int = 0 To gravity If Not CollideRect(x , y + gravity - i , width , height , COLLISION_LAYER_2 , COLLISION_LAYER_1) y:+gravity - i Exit End If Next Flip Wend End
Any beter ideas?