Right, firstly I tried to video this - uploaded it to:
http://rapidshare.de/files/10803640/blitzcc_2006-01-10_20-35-39-95.avi.html
But it doesn't seem to download.
Anyway, I was having a go at lightmapping a model - that already had a premade lightmap:
Now, the end effect is a greyscale house that has 2 weird problems:
1: There is a kind of gauze/filter effect on the object that moves with the camera - as though the camera has a gauze on it - the effect is like having a dusty/dirty camera lens. The effect is static to the game camera though and dynamic to the object, so when I mouse-look around the object the gauze effect which has some noticeable features (such as a sort of circular patch to it) appears to stay in the same place on the game camera (the blitz camera - about 2 inches northeast (up/right)) of the centre of the screen).
So, the texture is clearly mapped to the .b3d, yet is like it is mapped to the camera.
Also, when I mouse-look around, the .b3d file darkens and lightens. It seems to lighten when I mouse-look up and darken when I mouse-look down. So, let's suppose a wall directly opposite you is sort of light grey - it will darken as you mouselook down and lighten as you mouse-look up.
Is this a known effect?
It is sort of cool-looking, but I didn't intend to create it. I hope I have explained this in enough detail.
This probably won't show up too well in screen-shots, which is why I tried doing the video of it.
http://rapidshare.de/files/10803640/blitzcc_2006-01-10_20-35-39-95.avi.html
But it doesn't seem to download.
Anyway, I was having a go at lightmapping a model - that already had a premade lightmap:
newhouse=LoadMesh(buildingmodelpath$+"house1\house1.b3d") newhouselmap=LoadTexture(buildingmodelpath$+"house1\house11_lm.bmp") TextureCoords newhouselmap,1 EntityTexture newhouse,newhouselmap,0,1
Now, the end effect is a greyscale house that has 2 weird problems:
1: There is a kind of gauze/filter effect on the object that moves with the camera - as though the camera has a gauze on it - the effect is like having a dusty/dirty camera lens. The effect is static to the game camera though and dynamic to the object, so when I mouse-look around the object the gauze effect which has some noticeable features (such as a sort of circular patch to it) appears to stay in the same place on the game camera (the blitz camera - about 2 inches northeast (up/right)) of the centre of the screen).
So, the texture is clearly mapped to the .b3d, yet is like it is mapped to the camera.
Also, when I mouse-look around, the .b3d file darkens and lightens. It seems to lighten when I mouse-look up and darken when I mouse-look down. So, let's suppose a wall directly opposite you is sort of light grey - it will darken as you mouselook down and lighten as you mouse-look up.
Is this a known effect?
It is sort of cool-looking, but I didn't intend to create it. I hope I have explained this in enough detail.
This probably won't show up too well in screen-shots, which is why I tried doing the video of it.