Ok, major edit. I have written this simple function, modified from marks example:
It saves the meshes fine. Two different meshes, BUT, crashes when i load it, so i must be doing something wrong when i'm saving the second mesh. Like something i'm supposed to do between the nodes? Any ideas?
Function WriteBB3D( f_name$,mesh,mesh1 ) file=WriteFile( f_name$ ) b3dSetFile( file ) b3dBeginChunk( "BB3D" ) b3dWriteInt( 1 ) ;version b3dBeginChunk( "BRUS" ) b3dWriteInt( 0 ) ;0 textures per brush b3dWriteString( "Shiny Red" ) ;name b3dWriteFloat( 1 ) ;red b3dWriteFloat( 0 ) ;green b3dWriteFloat( 0 ) ;blue b3dWriteFloat( 1 ) ;alpha b3dWriteFloat( .75 ) ;shininess b3dWriteInt( 1 ) ;blend b3dWriteInt( 0 ) ;FX b3dEndChunk() ;end of BRUS chunk b3dBeginChunk( "NODE" ) b3dWriteString( "entity_name_here!" ) b3dWriteFloat( 0 ) ;x_pos b3dWriteFloat( 0 ) ;y_pos b3dWriteFloat( 0 ) ;y_pos b3dWriteFloat( 1 ) ;x_scale b3dWriteFloat( 1 ) ;y_scale b3dWriteFloat( 1 ) ;z_scale b3dWriteFloat( 1 ) ;rot_w b3dWriteFloat( 0 ) ;rot_x b3dWriteFloat( 0 ) ;rot_y b3dWriteFloat( 0 ) ;rot_z WriteMESH( mesh ) b3dEndChunk() ;end of NODE chunk b3dBeginChunk( "NODE" ) b3dWriteString( "entity_name_herea!" ) b3dWriteFloat( 0 ) ;x_pos b3dWriteFloat( 0 ) ;y_pos b3dWriteFloat( 0 ) ;y_pos b3dWriteFloat( 1 ) ;x_scale b3dWriteFloat( 1 ) ;y_scale b3dWriteFloat( 1 ) ;z_scale b3dWriteFloat( 1 ) ;rot_w b3dWriteFloat( 0 ) ;rot_x b3dWriteFloat( 0 ) ;rot_y b3dWriteFloat( 0 ) ;rot_z WriteMESH( mesh1 ) b3dEndChunk() ;end of NODE chunk b3dEndChunk() ;end of BB3D chunk CloseFile file End Function
It saves the meshes fine. Two different meshes, BUT, crashes when i load it, so i must be doing something wrong when i'm saving the second mesh. Like something i'm supposed to do between the nodes? Any ideas?